Alex Gibson
Here’s the overview:
Valorant 5.12 Patch Notes
AGENT UPDATES
“With pro play heading into the offseason after the completion of an amazing Game Changers Championship, we’re taking the opportunity to hit some broad updates we’ve been looking to make along with individual Agent changes. We’ve increased the point costs of the Agent Ultimates that have large, site-wide footprints. These changes should reduce their overall frequency and increase counterplay against them at the strategic level. In addition to the Ult adjustments, we’ve also made a tuning pass on Agent ability economy. The areas targeted in this pass include: Total loadout cost outliers (for their respective role), Agents with lack of pistol round buy options, and unintended power relative to the cost of the ability. To wrap up the broad updates, we’ve taken a pass at the HP of destructible objects in the game. Damage-over-time area abilities (like Brimstone’s Incindiary and Viper’s Snakebite) now damage enemy utility (read more in the Gameplay Systems Updates), so we’ve increased the health of 1hp destructibles so that they aren’t instantly vaporized—but can still be destroyed by one-shot in most situations. Also, Killjoy’s Lockdown gets a bigger health bump to reduce the number of abilities that can destroy it solo. Boombot and Prowlers on the other hand have felt like they require unloading too many bullets given their other strengths, so the health of those abilities have been reduced.“ Breach
Rolling Thunder (X) Ultimate Points increased 7 »> 8
Chamber
Headhunter (Q) Updated Stability Curve Spread increased after 2nd bullet, when spamming. This is explicitly meant to reduce low-precision body-shot spam as an effective combat measure at range. Rendezvous (E)Chamber now places a single anchor that can be teleported to while inside its rangeRadius increased 7.5m »> 13mRemoved teleport activation height restrictionYou can teleport to the Anchor while on different verticality so long as you are within its radius.Increased weapon equip time after teleporting 0.4s »> 0.7sHeadhunter is unaffected by this changeDestroying Rendezvous teleport anchor now disables it for the remainder of the round, instead of being placed on a cooldown.Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting. Health decreased 80 »> 50 Trademark (C)The trap is now range restrictedTrademark will disable when Chamber moves out of range, and reactivate once he is inside.Can now be recalled mid-round without line of sight30s cooldown on recallDestruction remains permanentInitial Arm Time increased 2s »> 4s Health Increased 1 »> 20 Tour De Force (X) Fire rate decreased by 57.5% Slow This applies to both Trademark and Tour De Force Reduced duration 6s »> 4s
Cypher
Trapwire (C) Health increased 1 »> 20
Fade
Prowler (C) Health decreased 100 »> 60
Harbor We’re back again with small Harbor buffs. It is hard to learn a new Controller smoke style and we hope these changes make it easier for Harbor’s vision block to last long enough to finish executing with their team, while also providing wall smoke duration that’s on par with Viper. We’ll continue to monitor Harbor’s strength and see if we need to make any more waves. Chalo!
High Tide (E) Duration increased 12s »> 15s Cascade (C) Duration increased 5s »> 7s
KAY/O
ZERO/POINT (E) Health increased 1 »> 20 NULL/cmd (C) Ultimate points increased 7 »> 8
Killjoy
Lockdown (X) Health increased 150 »> 200 Nanoswarm (C) Health increased 1 »> 20
Omen
Paranoia (Q) Cost decreased 300 »> 250
Phoenix
Blaze (C) Cost decreased 200 »> 150
Raze
Boom Bot (C) Health decreased 100 »> 60 Blast Pack (Q) Health increased 1 »> 20
Sage We’re looking to slightly refine Sage’s strengths to be more about fortifying areas she controls and helping allies, rather than offense-focused with her utility. We’re hoping the heal update will push her power and satisfaction when fully healing others while creating tradeoffs for playing Sage overly aggressive and relying on self-healing.
Barrier Orb (C) Fortify delay increased 3.0s »> 3.3s Healing Orb (E)Self heal total amount decreased 60HP »> 30HP Ally heal total amount increased 60HP»> 100HP
Sova
Recon Bolt (E) Health increased 1 »> 20
Skye
Trailblazer (Q) Cost increased 250 »> 300 Regrowth (C) Cost decreased 200 »> 150
Viper We’re reeling in Viper’s ability to play outside of her ultimate’s smoke area. These changes will anchor Viper more to her ultimate and allow coordinated retakes against Viper’s Pit to be more successful.
Viper’s Pit (X)Smoke integrity regen time 5.0 »> 25.0Max time out of smoke decreased 15.0 »> 8.0 Ultimate points required 7 »> 8
Yoru
Gatecrash (E)Health decreased 100 »> 60 Cost decreased 200 »> 150 What’s that? Looks like several Agents are reviewing some important mission updates in The Range.
Gameplay System Updates
Assist Tail Tuning Assist tails are the “grace period” duration after a debuff has expired where a player will still be awarded an assist for debuffing the killed target.
Concuss, Nearsight, Detained Assist tail increased 2s »> 3s Exiting Smokes Assist tail increased 1s »> 2s Slow Assist tail increased 1s »> 2s Suppression Added new 3s assist tail
Damage Interaction Updates
Abilities that output damage will now universally damage enemy objects that can be damaged. Exceptions are made for Skye Trailblazer & Cypher Trapwire that only deal damage to players. We want to ensure that abilities are interacting in a consistent manner across the board. We want you to spend time thinking about how to approach utility in-game, rather than wondering if you can in the first place.
Brimstone
Incendiary now damages:Killjoy NanoswarmKilljoy AlarmbotKilljoy LockdownCypher TrapwireRaze Blast PackSova Recon BoltReyna LeerSage Barrier OrbKAY/O KnifeChamber TrademarkChamber Rendezvous Fade Prowler Orbital Strike now damages: Chamber Rendezvous
Phoenix
Hothands bow damages:Cypher TrapwireKilljoy NanoswarmKilljoy AlarmbotKilljoy LockdownRaze Blast PackReyna LeerSage Barrier OrbSova Recon BoltFade ProwlerKAY/O KnifeChamber Trademark Chamber Rendezvous Blaze now damages:Cypher TrapwireKilljoy NanoswarmKilljoy AlarmbotKilljoy LockdownRaze Blast PackReyna LeerSage Barrier OrbSova Recon BoltFade ProwlerKAY/O KnifeYoru FakeoutChamber Trademark Chamber Rendezvouszero
KAY/O
FRAG/MENT: KAY/O now has a voiceover that tells his allies the number of enemies suppressed when the knife hits. ZERO/POINT now damages: Fade Prowler
Killjoy
Nanoswarm now damages:Cypher TrapwireKilljoy NanoswarmKilljoy AlarmbotKilljoy lockdownRaze Blast PackReyna LeerSage Barrier OrbSova Recon BoltChamber TrademarkChamber RendezvousFade Prowler KAY/O Knife
Raze
Blast Pack Now damages: Fade Prowler Paint Shells Now damages: Fade Prowler
Sova
Shock Bolt Now damages: Fade Prowler Hunters Fury Now damages:Raze SatchelReyna LeerFade Prowler Chamber Rendezvous
Viper
Snakebite Now damages:Cypher TrapwireKilljoy NanoswarmKilljoy AlarmbotKilljoy lockdownRaze Blast PackReyna LeerSage Barrier OrbSkye SeekersSova Recon BoltChamber TrademarkChamber RendezvousFade Prowler KAY/O Knife
Damage Multiplier Updates With damage-over-time area abilities now universally damaging utility, we took a pass on damage multipliers. These area damage abilities cover a wide space and deal large amounts of damage over their duration. We’ve reduced their non-player output to 50% of base damage to prevent instant destruction of enemy utility and to ensure abilities with higher health, such as Sage Barrier Orb, retain their relevant impact. Breach
Aftershock now deals 250% »> 100% damage to non-players
Brimstone
Incendiary now deals 100% »> 50% damage to non-players
KAY/O
Fragment now deals 250% »> 100% damage to non-players
Killjoy
Nanoswarm now deals 100% »> 50% damage to non-players
Phoenix
Hot Hands now deals 100% »> 50% damage to non-players
Raze
Blast Pack now deals 1200% »> 250% damage to non-players Paint Shells now deals 100% »> 250% damage to non-players Boom Bot now deals 100% »> 250% damage to non-players
Viper
Snake Bite now deals 100% »> 50% damage to non-players
Allied Ability Damage Immunity The following abilities are now immune to allied damage. Chamber
Rendezvous Trademark
Cypher
Spycam
Fade
Prowler Haunt
KAY/O
ZERO/POINT
Killjoy
Alarmbot Lockdown
Raze
Blastpack Boom Bot
Skye
Seekers Trailblazer
Sova
Owl Drone Recon Bolt
Yoru
Gatecrash Fakeout
Weapon Updates
Spectre We felt the Spectre was overperforming at mid to long ranges and, as a result, was crowding out other options on partial buys.
Added a third damage range to the Spectre and updated distances. New distances and body shot damage are:0-15m, 26 damage.15m-30m, 22 damage. 30m+, 20 damage. For reference, the old ranges and damages were:0-20m, 26 damage. 20m+, 22 damage.
Mode Updates
Swiftplay Beta Swiftplay Beta is playable Dec. 6 through Jan. 10, 2023. Please jump in, help us test this new game mode, and give us your feedback!
Similar to the standard 5v5 Unrated mode, but condensed:First to 5 rounds, 4-round halfSpike mode victory conditionsSingle Spike carrierSet Credit amounts granted at the start of the round8002400*Not including 600c bonus for winning pistol42504250Weapon and Credit carryover supported+600 credit bonus for winning pistol roundStandard Kill bonuses (+200c) and Spike Plant bonuses (+300c)2 Ult points granted at the start of each halfSudden death overtime Match time is approx. 15 minutes
Bug Fixes
Fixed an issue where Phoenix would not be decayed by Viper for a short period after dying during Run It Back while decayed. (Thanks for the report Iyerfire) Fixed an issue where Cypher wasn’t able to place Trapwires on the glass panels by the yellow crate on Icebox. Fixed a bug where enemy Spycams or Turrets could trigger Cypher’s Trapwires. Fixed a bug where enemy knives could not damage Chamber’s Rendezvous teleport anchor. Fixed a bug where Boombot would explode on contact with Yoru’s Gatecrash beacons.
So there you have a full overview of the Valorant Patch 5.12 notes. But there’s more coming this week, too, including the return of the Night Market, and a brand new game mode called Swift Play.
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